FreeEffects and animation

Metal dot fields

Metal shaders: fields of dots that roll like waves and flow into living patterns, all drawn on the GPU.

Free
Free with a ShipSwift account.

Copies a short instruction with your private download link. Paste it into your agent: it downloads the whole skill (the source code, the setup steps and the mistakes we already made for you) and builds the screen.

Works with

+70

What it does

Family of perspective dot-grid backgrounds rendered through SwiftUI's colorEffect Metal pipeline. Switch between visual styles (wavy / mountains / ocean / standing / flow / plasma / snake) with a single enum and reuse the same 11-parameter knob set across all variants. Each style is implemented in its own .metal file exporting a stitchable function named swDots<Style> (e.g. swDotsWavy, swDotsMountains).

  • 3D styles (wavy, mountains, ocean, standing) sit dots on a wave-displaced ground plane below a configurable horizon line; they consume the horizon, amplitude, and depthFade parameters.
  • Flat-grid styles (flow, plasma, snake) tile dots across the screen without perspective; the horizon / amplitude / depthFade parameters are accepted (so the shader signature is unified) but ignored.

Requires iOS 18+ / macOS 15+.

What you get

  • ✓801 lines of source code, ready to paste
  • ✓File Layout
  • ✓Source Code
  • ✓Usage
  • ✓Parameters
  • ✓Integration Checklist
  • ✓Notes / Gotchas
animationmetalshaderdotsgridbackgroundperspectiveSwiftUI

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